| Overview: |
DragonMUD is the oldest continuously active MUD, founded
in November 1989 on the TinyMUD code written by James Aspnes.
MUDs (Multi-User Domains) such as ours
are text-based virtual realities, filled with of people, places,
posessions, puzzles and possibilities. Primary activities
include questing, building, and socializing. Our realm is
populated with creative, literate, witty and above all, diverse
people from around the globe.
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| Description: |
Unlike most MUDs, "role-playing" and having many "secondary"
characters is less common on DragonMud. While it's fun to
be someone else, the caring and supportive nature of our
community makes it simple to slip "out of character" and stay
that way indefinitely. In DragonMud think of it more as
place-playing than role playing. It's still you, you're just
in a very unusual world, with different laws and expectations.
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Setting and Theme: |
The heart of DragonMud is an early 1800's walled city known
as TinyLondon. Perpetually pre-industrial and heavily
sprinkled with magic, TinyLondon is a city of cobblestones,
carriages, gaslamps, stone bridges and ancient towers. Wandering
through town you'll come across pirates, spies, thieves,
vampires, wizards, questors, merchants, poets, gypsies,
ambassadors from other realms, Grand Dames and new immigrants. |
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| We Are Not: |
DragonMud is not a hack-n-slash environment. We have no
HitPoints, ArmorClass, ExperiencePoints or hordes of suicidal
beasts waiting to be slain. We are a Civilized Society and
settle our disputes with the opposing forces of darkness (or light)
using our intelligence! Success yields honorifics, titles and
memberships in prestigious guilds.
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Ideals and Priorities: |
The administration of DragonMud is committed to our citizens
privacy and autonomy. We strive to be patient, tolerant, fair, and
understanding. However we do not condone abusive or crass behavior,
nor do we put up with marketing material or jarringly anachronistic
additions to our realm. Please consider DragonMud a haven or sanctuary
when you visit. |
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Current version: |
TinyMud version 1.6.3 July 13, 2000.
(Also called Crane Code, or Dragon Code.
Very loosely based on James Aspnes original TinyMud Server.) |
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Technical Data: |
DragonMud is written in ANSI C, and has been housed on Ultrix
systems, (MicroVax II's, DecStation 3100's), and SunOS systems
(Sparc 2's, and IPC's). Today, to run comfortably, DragonMud
requires 500MB of disk and 50MB of core memory, CPU speed is
not a serious concern. |
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Ownership and Policies: |
DragonMud is non-commercial and not-for-profit in nature.
DragonMud exists on hardware owned by DragonMud's founder.
Contributions and donations are welcome, (but not expected),
and will be put towards the cost of our monthly connectivity.
Our staff of highly skilled administrators are unpaid volunteers,
and as such are free to keep the hours they wish, and help whom
they choose, and reserve the right to refuse service for any reason.
Ownership of the content of the DragonMud database is unclear.
The administrators of DragonMud treat individual
creations as the intellectual property of the builder. Control
and ownership of creations are left primarily up to their creators.
In cases where modification or removal of a creation is desired
or necessary we do our best to confirm with the owner when possible.
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| Robots: |
Three "robots" are online at most times,
-Newt, a "maas-neotek" general purpose navigator and info gatherer,
-Thoth, a "scheherazade" style historian/story-teller, and
-TinyBen, the clock-keeper of DragonMud, of very limited usefulness, and
-Fudge, currently inactive, a roaming feline pet. |
Real World Events: |
- The Megalithic Memorial Day Gathering
- The Late Summer Party
- The Labor Day Party
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Online Events: |
- DragonMud's 10th Anniversary (Wed, Dec 8 1999, 6PM PST)
- Halloween (Tues before Halloween)
- Town Meetings (SECOND Tues of the month or as announced in the login banner)
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DragonMud is rebooted periodically. (sometimes even intentionally!)
To date, DragonMud's longest online stretch was 86 days.
(July 29, 1998 - October 23, 1998).
Demographic Data (last updated Wed Aug 2 2000):
Titles and Ranks:
1 - Dragon
6 - Gods (and a god-bot)
Bedouin,
Caern,
Jopsy,
Mortis,
Shar,
zingdol,
(and Newt)
5 - Retired Gods
44 - Wizards (16 new since 1996!)
36 - Elders (only 7 more than 1996, many became wizards)
27 - Ambassadors from other muds
343 - Builders
3294 - Citizens all total
| Year |
Total Number of New Players Created for Each Year |
Number of New Players Created in Each Year that Still Exist Today |
% of New Players Created Per Year that Still Exist Today |
Of today's 500 most recently active citizens, the number created in each year |
| <1991 | ? | 27 | ? | 10 |
| 1991 | ? | 56 | ? | 19 |
| 1992 | ? | 139 | ? | 39 |
| 1993 | ? | 317 | ? | 33 |
| 1994 | 4k+ | 482 | 12% | 32 |
| 1995 | 5k+ | 336 | 7% | 23 |
| 1996 | 5k+ | 572 | 11% | 35 |
| 1997 | 3k+ | 353 | 12% | 23 |
| 1998 | 2k+ | 379 | 19% | 29 |
| 1999 | 2k+ | 331 | 17% | 42 |
| 2000 | 1k+ | 292 | 29% | 214 |
( ? - Historical data was not preserved from that long ago. )
Approximately 1 in 10 visitors actually become
active members for any length of time. 1 in 100 visitors
become long time residents.
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