Picks up (object). (object) can be a thing or an unlinked exit.
Successfully picking up a thing displays its @SUCCESS message.
Other players in the same room see the thing's @OSUCCESS message.
If the thing is locked, and the player attempts to pick it up
but can't, then they receive the thing's @FAIL message or a
default "You can't do that." if no @FAIL is defined.
Other players in the same room see the thing's @OFAIL message.